Ring: The Legend of the Nibelungen Dreamcast
The acquisition of Ring: The Legend of Nibelungen on Dreamcast is anecdotal. A friend contacted me to tell me he could get his hands on his first Dreamcast prototype. He took the opportunity to ask me if from my point of view this prototype was interesting ... The GD-R was in Katana CD format, with "beta" written! Obviously he had potential! I thought we would be dealing with the Japanese game " The Ring: Terror's Realm ", the mere name Ring being confusing.
Like you, this friend knew my overwhelming attraction to anything to do with Dreamcast prototypes. So he decided to send it to me. We can thank him for his generosity. It was when I saw that the game asked for disc 1 that I immediately understood that I was facing a new Unreleased!
The opening intro (Dreamcast)
PC version
The PC version:
It all started a long time ago, when I was playing Atlantis 2 on my computer ("I love brain contortion"). In the middle of the game, I learn of the existence of another title, taking up Wagner's opera. And there I said to myself, frankly this Omni 3D engine is not bad, an adaptation on the white lady of Sega would be very nice.
Yes but, well, Wagner you tell me, it's still opera and if the ride of the Valkyries had set the mood on Return Fire (3DO), we especially remembered the epic action-strategic aspect of the game. So used on a puzzle game, some might say that it is limit of the video-game foil.
Except that Wagner remains Wagner and that if there is indeed an opera to see in his life, it is this one. There is no shortage of superlatives - tragic, exalted, grandiose - ears and the scenario is breathtaking: the sagas in memory of the Nordic Gods .
I remember the solstice evenings, next to the fireplace, the fire reflecting on the books in my friend Gérard's library, when I was surrounded by friends discussing culture, around Bavarian beers, with Wagner in the background spinning on this old vinyl which crackled between two lyrical flights. When it comes to the winter atmosphere, it's a real change from the American Christmas soap operas!
It is that The Lord of the Rings , The Iron Throne , The Marvels etc are only pale copies of the original of the XIXth century and it must be admitted, with less class in all proportion to the technical evolutions available. today.
Making a game on the theme of Wagner's tetralogy is like going up in armor to the top of a tower under a dantesque storm, it is risky and even suicidal.
Philippe Ulrich was not afraid, however, by taking the bet to publish " Der Ring des Nibelungen ", the cycle of four operas by Richard Wagner transposed into a video game by the studio Arxel Tribe .
Let's not forget that Cryo's boss still had a goddess to make odds and ends, pieces of Hardware that he and his team worshiped on their knees… So a Nordic Saga is just a logical continuation , especially as a musician, "his first passion"!
This game is released on PC and the reviews are good, despite some finishing flaws that herald the beginnings of the end of Cryo .
Graphics bugs appear on certain textures without really making sense, especially at the end of the game, which is damaging. Honestly, even though it's relatively rare, we can still assume that the game wrapped up at the last minute and that the lack of finishes is very real.
This problem is also found at the level of the gameplay (in particular the passage with Siegmund ) with a disappearance of the objects if they are used in bad conditions or then the impossibility of accessing objects if the game phase has not been completed. not done in the right order ... Very annoying for a Point'n'Click where the interest lies precisely in the testing of objects. Fortunately, this problem is only present in this phase of the game, but it has surely annoyed a number of players and contributed to giving the title a bad image.
And the problems continue with music jumps that sometimes break the rhythm of the game or even illogical, complicated puzzles that create a yoyo in the progression of the game. It is not uncommon in this style of play but combined with the rest. , the title missed the tick of the rare pearl… and yet, what a game!
It should not be forgotten! Because to make such a game had to be a drawing genius and it is Philippe Druillet who sticks to it. Son of a collaborator, a refugee in Spain, he suffered from this situation during his youth and became passionate about drawing. Refuge in art and literature, he returned to France and fell in love with science fiction ( HP Lovecraft ), then joined the magazine “ Pilote ”, then founded with Giraud (alias the genial Moebius , he was the Panzer Dragoon universe) “ Hurling Metal ” and “ Associated Humanoids ”. This sci-fi comic book writers will just inspire designs like “ Alien .” Druillet is a sci-fi cartoon monster, who will expertly mix this saga into psychedelic science fiction.
" We had managed to produce some beautiful images for this game, Philipe Druillet had been brilliant with the teams "
Some might cry foul, but the work lends itself perfectly to interpretation. And on this side it's great art, the script adaptation is not always perfectly faithful (at the same time, it is neither possible, nor the goal) but succeeds in offering a grandiose coherence, like the directed music by "Sir Georg Solti" (which had just been knighted by Queen Elizabeth II) with the Vienna Philharmonic. I'm telling you ... Heavy !!!
Graphically the game is sublime, the 3D superbly rendered and the setting in scene with the small onions. The fact remains that those who are hermetic to the universe of " Metal Hurlant " may be shocked but ultimately so much the better, that's what Wagner had wanted to do in his time too (and to flirt with the young ladies of Paris ).
“ I am very proud of our Ring , a rather insane bet for the time and a fabulous collaboration with Druillet ! "
And this Dreamcast version in all of this?
It is an Alpha version, PC conversion using Windows CE, with no improvement of the above mentioned defects. The game will ask you for titanic settings and a patient worthy of master “ Yoda ” (unplug then plug the controller back into port A… What logic!).
Once the adventures have passed, the game finally launches and you have to wait and enjoy the strident crackling while enjoying an animation close to two frames per second for the starting cutscene ...
At this moment, impossible not to be disappointed but yet, arrived laboriously on the menu, my game starts and I finally manage to play. The music is… let's say… absent to respect Wagner's memory! (except for this particularly awful shrill sound).
The dialogues are in English (I struggle) but the game playable with its definition of "640x480" adapted to our Dreamcast and its VGA. The rendering is however bland, pixelated and additional bugs slow down the progress (slowdowns, crashes, saving problems). Despite everything - I repeat - the universe is just brilliant, so I hook and my retina really travels with my mind, amazed by the magic of Druillet .
This title is not completely feasible, the CD3 is still missing (out of the 3), huge for a Dreamcast title but the PC version actually 6. The juggling is therefore less hassle on Dreamcast, because yes the change of CD is recurrent (but this is the case on all Cryo games of this genre).
What to think of it in the end? Well it must be taken for what it is, a beginning of adaptation abandoned because of the too low market share of the Dreamcast but with a potential of madness. At the same time, “ Millennium Racer: Y2K Fighters ” was also discontinued but it may end up in a perfectly playable version on our beloved Dreamcast.
It is on this point that I wish to conclude. This adaptation of Ring is at a stage for some not very advanced but oh so interesting (especially if the CD 3 reappears). Because its many flaws are only problems of optimization, adjustments and simple adjustments.
The code is integrated just like the dialogues (it would be simple even to change the language using the different PC versions), the background work is therefore to be provided on the codecs and compression side. The most interesting is the opening up of possibilities because, as stated above, many games use the version of the same engine ( Aztec , Atlantis 2 , Egypt 2 , China the forbidden city …). Some have been adapted for Playstation. So imagine! A new game library for our "White Lady".
“ Bravo to preserve in any case! I don't know where you found this record, but it's a collector's item! "
Text by Romain Villez
Cover Homemade by Ring: The Legend of the Nibelungen Dreamcast to download:
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Download the archive containing the homemade cover of Ring: The Legend of the Nibelungen
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Open the desired image (in PNJ) and print there, it is in the correct format.
Prototype disc number 1
Prototype disc number 1 (bis)
Prototype disc number 2
Cancellation of the Dreamcast port:
The game was developed by "Arxel Tribe " and published by " Cryo Interactive ".
If we knew the PC version released in 1998, it's a surprise to learn that a Dreamcast port was planned.
“ Indeed, a Dreamcast version was initially planned after the PC. Unfortunately, Cryo ultimately canceled it. Too bad, I loved this console for my part, ahead of its time. But the life is far too short! "
" Sales of the Dreamcast were disappointing, and the publisher preferred not to take the risk ..." "
It is mentioned briefly by IGN (to be found here) . No other magazine talks about it. Nibelungen on Dreamcast was a mystery until its (re) discovery in 2020.
If one relies on the Wikipedia page, Ion Storm would have been responsible for porting to Dreamcast. This track has been denied by John Romero :
“ While stories about the Dreamcast ports of Deux Ex and Anachronox circulated in 1999, no work was ever done on a Dreamcast port for any of our games. Sorry, but Ion Storm never planned to port a game developed by someone else. We were an original game studio, not a porting studio. "
Ring's solution
Avant de commencer, je tiens à remercier "oumpah-pah" pour la rédaction de la solution de Ring sur ce site (cliquez ici). Le site étant en français, je mets la soluce en complément de mon article pour les anglais.
The Ring manual (in several languages) can be downloaded from the abandonware-france website (here) .
Solution part 1 in video
Preamble
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Explore the ship and hear the stories of Brünnhilde , Siegmund , Loge , Alberich , the giants Fasolt and Fafner , and Wotan the God of the Gods . Go to the center of the esplanade and go down through the well. You arrive at the Dril which will allow you to play the destinies of the four characters that you will play.
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The four chapters are theoretically independent (this is why Cryo speaks of a non-linear game) but it is advisable to play them in order for two reasons: to go in the direction of increasing difficulty and above all to follow the unfolding of the story because even if you are a specialist in the history of the Ring , you may be surprised by this adaptation.
Alberich
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In the Forge, Mime , Alberich's submissive brother, gives you the Glug and minerals. To the right of the forge, also take magic frogs from the Rhine , the Tear of Loge and the small picture hanging on the wall of the cave. To get it you'll have to rush poor Mime a bit.
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Turn around, get out of the forge and get on the motorcycle. To start it, open the hood and place the Glug in the center of the engine, it acts as a carburetor. To start feed him a crystal.
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Go all the way to the end of the railway, you arrive at the tank room where there is nothing to do at the moment. Without getting off your motorcycle, turn around and go straight ahead, you will come to the control room. Take a seat at the control panel. Do not touch the lever arm for the moment, it is the command to return to the bike and you would have to do a whole turn again via the tank room to return to the same place. Activate the top control button, a small puzzle appears, one piece of which is missing. Place the piece of mosaic taken from Mime there . Click on the mosaic pieces to learn more about Wotan's story.
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On the small puzzle, play this story in the correct order: the green piece on the left, the blue on the top, the green on the right, the brown in the center, and the red. Click to finish on the bottom box without a pattern. On the control panel, new functions are activated. Operate the command at the bottom of the table and reveal a 3D map of the cave. This one lacks display stability, damn mechanical. A good punch on the control board and it will work much better.
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On the 3D map, rotate the tunnel piece to make the bottom circular piece accessible. It is the secret cache where Alberich stores his treasures.
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Put away the map, turn around and go down the underground to the entrance to the secret cache. To open the door you have to reconstitute a red circle with the three pivoting parts. In the room, take the anti-G cells in the egg. Take the diving helmet in the left hatch and play the video of the Rhine girls at the right hatch.
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Return to the control room and take a seat again at the control desk. Bring up the 3D map. Block access to the secret cache and lower the left lock, a large part of the cave is flooded. Store the map and operate the lever on the control panel to return to the motorcycle.
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Go straight to the tank room and get off the motorcycle. To the right and to the left are glass tubes. Open the hatches and place the control levers on the green.
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Then go to the back of the room and take the elevator. Enter the tank which is full of water thanks to your manipulation of the 3D map. Put on the diving helmet and jump. Once at the bottom, click on the walls, you are thrown into the Rhine girls.
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The Rhine girls will make you some suggestions. You must not give in to temptation (do not interact with them by clicking) and you must continue on your way unabated. The first will give you the Indifference key. Continue on your way and decline the advances of the second daughter of the Rhine who will give you the Distrust key. The third gives you the Selfish key. You arrive in a cave. To the left of the door, pick up the Disgust key.
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Come in, it's not closed. You arrive in a room with two aquariums, one large and one small. In the small one, take the goldfish. Place the goldfish in the large bowl. A Rhine girl appears and gives you a medallion. Continue on your way and close the door behind you with the Disgust key.
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In the pool room, click on the first circle. Give the medallion to the Rhine girl and cross the bathroom to the second circle. Dive into the third circle, taking care to put on your diving helmet. Give the medallion to the Rhine girl who returns it to you.
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Proceed to the third room. Close behind you with the Mistrust key and continue on your way. You arrive in an "inverted" room where you can contemplate yourself in a mirror. Break the mirror with your brute force and give the medallion to the Rhine Girl.
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You move on to the next room. Close behind you with the Selfish key. In a last room you meet a girl from the Rhine who is not very fit. Take her gallantly in your arms and turn back. After a quick round trip you are back and go through the last door. Despite the urgent exhortations of the Daughter of the Rhine , you must seal the last door with the Indifference key. Climb into the glass cabin that takes you under the water. Put on your diving helmet and go out for the Rhine Gold.
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You bring the Gold of the Rhine to Mime to forge you the Ring and the Crown which will give you absolute power over the Niebelungen . While waiting for this big day, get out of the forge and get on your motorbike. Feed the Glug and go to the tank room. Turn around and come out.
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Take the first fork on the left. You arrive at the mine's freight elevator. Get off the motorcycle and talk into the communicator. A Niebelungen answers you. Raise it by lowering the lever halfway only. This Niebelungen, which expresses itself very well, means that it disagrees with your methods. You're going to have to bring your staff to a halt. Get on the bike again and go to the tank room.
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At the back of the room, click on the disc at the bottom of the steel panel. A rack appears, place the Lodge's Tear on it. Close the hatch and click on the disc again, the mine is activated , the Niebelungen set to work.
For the rest of the walkthrough, go to the site mentioned above.
This discovery proves that there must be a number of canceled games that are not yet known to exist. What if the PC games released in the late 90s ended up on SEGA's latest console at some point?
The specificities :
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The GD-R 1 are identical. Disc creation dates are only a few days apart.
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When arriving at the main screen, it is impossible to move the cursor. You must unplug the controller from port A and then put it back in order to unlock the slider.
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As you read the manual - you'll find it higher on this page - a special cursor should appear on the objects you can interact with. It is not present on the Dreamcast version. It is very problematic.
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The bugs of the PC version mentioned above must be found in this Dreamcast version. For example, in the Alberich chapter, twice I lost my items. I have never been able to go further than the passage where a medallion must be returned to a girl from the Rhine . You may need to pick up the items in the right order.
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I can't save and load a game, it may be the same on PC. I read on forums that by returning to the main screen in game, by leaving it, an automatic save was done (to be checked).
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In the Alberich chapter, when opening the sewer door, there is a freeze. Fortunately, the game resumes after a few seconds.
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I have been confronted twice with problems, in the same place, before arriving in the room of the 3 circles with the medallion to give to the daughter of the Rhine . The game was crashing.
You can download Ring: The Legend of the Nibelungen Dreamcast (prototype) below :
Original dump au format Raw (BBA méthode)
Ring: The Legend of the Nibelungen (Sep 7, 1999 prototype) (Disc 1)
Ring: The Legend of the Nibelungen (Sep 9, 1999 prototype) (Disc 1)
Ring: The Legend of the Nibelungen (Sep 9, 1999 prototype) (Disc 2)
First release, disc 2, dated October 6, 2020:
Before finding disc 1, disc 2 had been released. At that time, I wasn't thinking of digging up another record. However, the GD-Rom 3 is still missing. Who knows, next year?
We can be happy to already have GD 1 and 2!
Afin de pouvoir jouer le GD-R 2, il a fallu le hacker. Le jeu demandait d'insérer le GD-R 1. L'iso a été modifiée par Sizious. Il était donc possible de démarrer une partie directement sur le disque 2.
I hope that disc 3 will be found, in order to be able to offer you a complete and optimal gaming experience.
You can download the old release of GD-R 2 below (for archive):
Remerciements :
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à Sined Collection pour sa générosité et le partage du jeu
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à Jérôme Firon pour la correction de l'article
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à Sizious pour le hack du disque 2 et la recherche de son contenu
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à Romain Villez pour la majorité du texte de l'article
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à Dreamcast Me That pour la création de la cover
Feel free to look at " other canceled games " that I found. For the most curious of you, I have created a " list of all unreleased from theDdreamcast ".
Similar prototypes (Unreleased) : Agartha (DC) - Emulateur officiel Megadrive (DC) - Castlevania Resurrection (DC) - Half Life (DC) - Dalforce XOP (DC) - Flinstone (DC) - 4 x 4 Evolution PAL (DC) - Ring : L'Anneau des Nibelungen (DC) - Ecco 2 (DC) - Kyskrew (DC) - Propeller Arena (DC) - Geist Force (DC) - Scud Race Tech Demo Dreamcast - Shenmue 2 US (DC) - The Red Star (XBOX) - Heaven's Drive ( version japonaise de Burnout 1) pour PS2 - Jekyll and Hyde (DC) - The Grinch Jap (DC) - Worms Pinball (DC) - Quake 3 Arena version japonaise (DC) - Vectorman PS2