Code Source Releases (Video Game)
This page is devoted to the source codes of video games or development libraries that I have been able to acquire over time.
Contents of the page:
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Source code for Ninja and other tools (to be confirmed). The archive is mysterious when it is used.
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Source code of Speedball 2: Brutal Deluxe for the Pocket PC system
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Source code for the Spirit of Speed 1937 game in Windows Ce (Dreamcast and PC)
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Source code of Populous for the Pocket PC system (Windows CE)
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Source code for the Unreleased Spirit of Speed 2002 PC and Dreamcast (Windows CE)
Source Code of the Kamui development library
Having owned these source codes for 7 years, I had to share them with everyone and not just my close circle of friends. I am normally reluctant to share this kind of data, I finally take the plunge.
Hope this helps you understand how the console works.
You can download it below
Source Code of the Shinobi development library
Having owned these source codes for 7 years, I had to share them with everyone and not just my close circle of friends. I am normally reluctant to share this kind of data, I finally take the plunge.
Hope this helps you understand how the console works.
You can download it below
Unknown Dreamcast Source Code (Ninja and other tools?)
Having owned these source codes for 7 years, I had to share them with everyone and not just my close circle of friends. I am normally reluctant to share this kind of data, I finally take the plunge.
Hope this helps you understand how the console works.
You can download it below
Source Code of Doom Dreamcast (WinDoom) with Windows CE:
This unofficial Dreamcast port of Doom is what we could call "an original port of Doom to Sega's console". It was programmed on a Dreamcast Katana development kit with Windows CE. The last modification of the source code is dated September 27, 2000.
It is in a way the Doom that could have been released during the marketing of the Dreamcast, between 1998 and 2001. Of course, the game would have been waffled to adapt to this generation of consoles.
You can download it below
Nebulus/Castelian Dreamcast (Spectrum/Nes) Source Code
Nebulus is a platform game released in the late eighties. It was critically acclaimed, especially the Commodore 64 version. It was ported to almost all 8-bit consoles. The name of the game changed according to its location or the console, for example Castelian for the Nintendo Nes or the Game Boy.
This Dreamcast port of Nebulus Spectrum, programmed in 2000 on a Dreamcast development kit, has only one level. There is no audio. With some work and with the help of the community, it will be possible to finish it.
You can download it below
Source Code of Speedball 2: Brutal Deluxe for the Pocket PC system (Windows CE)
The Bitmap Brothers established themselves as a leading development studio with speed ball 1 and 2, two futuristic sports games that combined handball and rugby rules. The objective was simple, you had to win the match. All means were good to get there like collecting tokens which allowed to give additional skills to the team, to bribe the referee, to transform the ball into a weapon, etc..
Speed ball 2 was released in November 1990 on Atari then in 1991 on Amiga. The game was a huge success. Various conversions on microcomputers and consoles had emerged thereafter.
The code was used and comes from the development studio "Broadsword Interactive Limited".
You can download it below
MoHo Source Code for Dreamcast, PC and PSX systems (Windows CE)
MoHo is a game developed by Lost Toys and published by Take 2 Interactive in 2000. It was released on Dreamcast, PC and Playstation 1 and is a European exclusive. The game was distributed only in the UK. An American release for the Dreamcast, called "Ball Breakers", was planned but was cancelled.
The development studio Broadsword Interactive Games is credited for the game on some website. The code source refers to it. It is possible that Broadword did most of the code while Lost Toys did the art/content work.
Alpha Prime is a prison planet, a gigantic high security area, where the most dangerous criminals of the universe are sent. Escaping from this prison is impossible, but they can hope to win their freedom by fighting to the death in an arena. Without their legs, they will have to move on spheres that will allow them to move and fight to escape this hell !
"To compile it for Windows, it seems you just need to define VERPC then when you compile it, the only errors are in DX7 (DirectX 7)."
You can download it below
Extreme Pinball Source Code for the system Pocket PC (Unreleased Windows CE Version)
In the 90s, Electronic Arts, produced its pinball game. It contains four different settings: "Medieval Knights", "Rock Fantasy", "Urban Chaos" and "Monkey Mayhem". It also has a screen where the scoreboard displays 3D animations.
Originally released on DOS, it will be adapted for the Playstation 1. Extreme Pinball on PS1 received negative reviews from the mixed press. The port is not worthy of the 32-bit console generation.
The code was used and comes from the development studio "Broadsword Interactive Limited". This Pocket PC version seems to have been finally cancelled.
You can download it below
Source Code Pocket PC of Extreme Pinball (Unreleased Version)
Source Code of Spirit of Speed 1937 Windows Ce (PC and Dreamcast)
Spirit of Speed, developed by Broadsword Interactive, allows you to drive 15 legendary cars from the early days of motor racing, including some of the first twin-supercharged cars, such as the Alfa Romeo P3.
There are several game modes, which allow players to race on nine tracks, including Roosevelt Raceway and Montana.
The game was released in 1999 on PC, published by Hasbro Interactive. A Dreamcast version will be released in 2000 and will be distributed by Acclaim Entertainment.
In 1937, at a time when motor sport was not safe, at the wheel of a historic vehicle from the beginning of the century, who will become the best driver of all time?
Release about Spirit of Speed 1937 :
You can download the source code of SOS 1937 below
Source Code Windows CE (Dreamcast et PC) for Spirit of Speed 1937
Source code for Striker 96 PSX
UEFA Striker on Playstation is a football game where you take control of one of 130 clubs and national teams in 9 game modes. In original or created competitions, the objective is to win. The game also offers the chance to replay legendary matches!
The source code seems slightly incomplete. There are several debugging symbols for different platforms (PC, DC and PSX). We can't make the original source code work, we can still use these debugging symbols (the debugging symbols tell us how each function is called and all the variables).
This source code was found in a Dreamcast development kit that you can download from the page listing all the Katana dev kits I've found so far: Katana Dreamcast Dev Kit Release
You can download the Striker source code below
Source code of Populous for the Pocket PC system (Unreleased Windows CE Version)
Populous is a strategy game created by Peter Molyneux in the late 1980s. It is considered as the first divine simulation title called in the jargon "God Game". Developed by Bullfrog and published by Electronic Arts, it was released in 1989 on Amiga and Atari ST. Following its critical and commercial success, the game will be adapted on other supports such as the Super Nintendo or the Mega Drive for example.
The player must play the role of a deity, an all-powerful god in a world represented in isometric perspective. By growing the civilisation or shaping the landscape, the goal is to lead a people against the opposing deity.
A PC Pocket version seems to have been planned but for unknown reasons, it was cancelled. It must be a port of the Amiga version.
The code was used and comes from the development studio "Broadsword Interactive Limited".
Regarding the Dreamcast port from this source code: The code for graphics, controls and sound all need to be adapted to be able to port each Pocket PC title to Dreamcast.
You can download it below
Source Code of Populous for the Pocket PC System (Unreleased Version)
Source code for the Unreleased Spirit of Speed 2002 Windows Ce (PC and Dreamcast)
Despite poor reviews from the press and sales that didn't pay for the cost of producing SOS 1937, Broadsword was eager to create sequels. This historical car game was to be a new franchise. Thus was born the idea of sequels such as Spirit of Speed 1957, Spirit of Speed 2012 and Spirit of Speed 2002 which never came to fruition.
The source code of Spirit of Speed 2002 could be compiled, by LemonHaze, in a .EXE file. Some assets are missing, so it is impossible to make it playable.
«It seems that SOS 2002 is indeed something new. However, it's not a Dreamcast game; the graphics engine even uses shaders. The good news is that it should be easy to compile, but I'm not sure if the game data is in the archive.»
You can download the source code of SOS 2002 below
Source code Windows CE (Dreamcast and PC) for Spirit of Speed 2002
Source code for the Unreleased Kâar Online (PC)
Kâar Online is an online role-playing-strategy game set in a fantasy world, where players control a main character from one of three races: Nomaregs, Uergs and Humans. Players must not only manage the characteristics of their main character as they evolve in the world of Kâar, but also take external events into account by interacting directly with them (commanding secondary characters, buying land, building various structures, managing villages, etc.).
After a year of development and a prototype shown at Milia 2000, the MMO will be cancelled.
You can download the Kâar Online source code and prototypes in the “The archive of Kâar Online PC” section of the page below
Thanks :
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at Lemon Haze of the project Shenmue: Dragon Phoenix Collection for making codes source available on Github.
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to the private collector, wishing to remain anonymous, for the code source coming from the development studio Broadsword interactive Games.