Making-of of Unreleased video game and accessories with interview
The story of a cancelled accessory, the Zip Drive for the Dreamcast (behind the scene and interview)
This videogame adaptation of the Flinstone movie is a wacky simulation of kart racing featuring the characters and environments of the Hollywood blockbuster. The game's Cel-Shading graphics are closer to the cartoons than to the film.
In this new sequel, Hana was to be killed while trying to snuff out the triad boss, Minkz, who owns her and refuses to let her go despite Hana having the money to buy herself out. She hires Glas, Deke and Rain for the mission. Hana is now in a kind of purgatory and her final fate is yet to be decided.
Throughout the game, you play as Gordon Freeman, a scientist from Black Mesa working for the American army in a top-secret research complex. During an experiment, a terrible incident occurs. A space-time rift is opened, allowing a number of aliens to enter the secret base.
Making-of of released video game with interview
A behind-the-scenes look at the development of Red Dog: Superior Firepower Dreamcast.
Two of Argonaut's game programmers explain the history and creation of the game, with some amusing anecdotes.
Behind the scenes of the No Cliché development studio and its games!
You will find conceptual material and interviews with the studio members as well as prototypes to download.
Behind the scenes of the development of Sega Smash Pack and Sega Swirl Dreamcast.
The programmers of both games tell us their behind-the-scenes stories.
SEGA wanted to hit hard by offering a Dreamcast port of Quake 3 Arena. The intent was to create a game that would be an online showcase for the Dreamcast, and this Doom-like game was identified as perfect to achieve this.
Discovery in photo or video of Unreleased video game
Exclusive information about Unreleased video games and accessories
Database and explanatory articles
Dev kit, prototypes, GD-R, Dreamcast betas, what were they used for? Why were they engraved? What were their roles in the industry?
You will know everything by reading this article. You will understand the hidden side of our favourite console.
One of the stages of the design of the packaging of the European accessories of the Dreamcast, which we can also call prototypes because some of them will never be released in Europe or at least not in these first packages.
the history of Sega and the behind-the-scenes business
You will find information about SEGA's storage, transport and logistics.
How were the depots managed? How big were they? How did they plan the transport of the terminals?
-The history of Sega France seen from the inside
-Some anecdotes, including one about Propeller Arena
-The launch of the Dreamcast and its connectivity to the Internet.
The history of SEGA France's after-sales service through the ages from the Megadrive to the Game Gear, the 32X, the Saturn and finally the Dreamcast.
Sales figures, statistics and much more!
25 years ago, the Dreamcast was released in Europe after a successful launch in the United States a month earlier (the cult date of 9/9/99). For SEGA of Europe, everything had to be perfect to make October 14, 1999 unforgettable. Behind the scenes...
SEGA of America, in partnership with IGN, had seen things through with The Sega Dreamcast Mobile Assault Tour event prior to the Dreamcast's US launch. Some of the organizers give us a behind-the-scenes look at the event.
Article related to pieces of my collection
The Donington Grand Prix was in SEGA colors where Senna won his most prestigious race and held up a historic "SONIC" trophy!
You'll see pieces of my collection in photos like the Sonic Mascot, hostess costumes and Alain Prost's helmet.
The 4 d'Or a forgotten ceremony ? The American Interactive Achievement Awards ? The video game Caesars?
Photo of trophy from Gen 4, Joypad and the American organization.
The project of digitizing the 35mm reels of the "Sega c'est plus fort que toi" commercials was not an easy task. This challenge had many surprises in store for me. I went from joy to disappointment, from excitement to disgust, sometimes in a matter of minutes. I finally got there to offer you their contents freely.
Important archive of vintage photos
Rare photos of the commercial launch of Sonic 3 Megadrive in France and of a contest on Super Monaco GP Megadrive.
It's not common to find photos from 30 years ago!
Release and explanation of an archive of 2000 photos and 70 videos related to video games (TGS 1998, cosplay, games, sketches, figurines etc.) with many photos of Dreamcast events.
For Sonic Adventure Dreamcast, the Sonic Team, in 1996, went to South America to do some research.
Thanks to these archives found in a prototype of Planet Web Sonic Adventure, we can again follow their Road Trip.
Article in general
Eclipse / Saturn 2/ 64 bits/ The forgotten adventure of Sega.
The long way of Sega, 32 bits and 64 bits, before arriving at the Dreamcast (128 bits), the Saturn period (conception and unfinished project).
Agartha is probably the most pleasant and exciting Unreleased to analyze. The video, the playable parts of the title show nothing but at the same time reveal a lot. It is possible to imagine playing a finished game.