The Origin of the "Sega Dreamcast Info" Site
To briefly introduce myself I am a Swiss collector called Comby Laurent. My collection is SEGA oriented, particularly on the Dreamcast . I am active in the preservation of video game heritage with the following philosophy:
«A MASSIVE, PUBLIC AND FREE SHARING OF WHAT I HAVE»
Over the past 12 years, I have been able to acquire numerous pieces, some of which are unique in the world. People who have worked in the industry have also given me information that is often unpublished. I had to share this information with as many people as possible. The site was born from this desire to share. It has become a mini virtual museum.
About 300 Prototypes (including Unreleased games), Documents, Press Kits, Dev Kits and Source Codes are archived and preserved. The site acts as a Database listing and documenting them.
The articles are offered in two languages, French and English. They are first written in French before being translated into the language of Shakespeare. The English translation can be hazardous, I apologize for that to the Anglophiles reading me.
I hope you will find what you are looking for by browsing through Sega Dreamcast Info!
The latest news
Popular
The blog
The content and sections of the site
With the Dreamcast's tragic fate and premature end, many of the games then in development were cancelled. Amateur archivists are trying to find them and give them the life they should have received if SEGA hadn't withdrawn from the console-building market.
The community has been waiting for many years to play some of the games that have yet to be discovered.
Here you can download 25 Unreleaseds, mainly on Dreamcast, such as Agartha , Castlevania and Half-Life.
The Sega Dreamcast Info website was born from the project to digitize 35 mm reels, the rushes of the French SEGA Mega Drive commercials with the Punk. The slogan of the ads “SEGA c'est plus fort que toi” has since become a cult for French speakers.
Here you'll find 2 h 30 of video footage never before shown to the public - footage that wasn't used in the final cut of the commercials. Here you'll find 2 h 30 of video footage never before shown to the public - footage that wasn't used in the final cut of the commercials. You can also read an interview with the actor Ian Harrison, who interpreted the famous Punk.
This page is dedicated to the Dreamcast Press Kit and asset discs available to download. The high-quality photos they contain are ideal for highlighting articles!
This part of the site is reserved for SDKs, technical demos, development tools and documents used by developers to conceive a game for the Dreamcast. All of which is, of course, freely downloadable.
These include the technical demo of "Tower of Babel" and an unexpected Network tool called “Flash Edit”.
This page is dedicated to source code of Unreleased and released games, for all consoles including the PC, Dreamcast, PlayStation 1 and even the Pocket PC system.
Information, photos or videos are more important than being able to play an Unreleased. Getting your hands on an Unreleased prototype is the icing on the cake. This section of the site lists making-of/behind the scene, with interviews of developers, of Unreleased games or accessories that have yet to be discovered. This approach has also been adopted for commercially released games.
You'll also find databases and articles linked to important vintage photo archives, or to unique collectors' items.
The aim of the site is to archive and offer for free download Dreamcast prototypes, and sometimes also those of other consoles, to keep a trace of them in the future. Around 300 prototypes are available in this section.
The most interesting builds are documented on a dedicated page, with an introduction, where possible, to the history of the game and behind-the-scenes information on its development. It's a mix of preservation and historical research, with occasional developer testimonials.
The blog was created with a view to talking about anything and everything, such as relaying video game-related news, recent discoveries made by others or explaining projects carried out by enthusiast communities.
The best finds are found in the Katana Dreamcast Development Kits, in terms of SDKs, development tools, special prototypes and, above all, Unreleased.
By following this link, you can download 11 Dreamcast Dev Kits and try your hand to discover new things about them. The ones from the Appaloosa and No Cliché studios are real treasures!
Some developers and collectors have shared their archives of Artworks for certain games with Sega Dreamcast Info. They are referenced, by title, in this section. There are many beautiful ones.
This section of the site offers Press Kit for download from consoles other than the Dreamcast, mainly from publisher/manufacturer SEGA.
This section is dedicated to the Acclaim prototype and its history.
It is divided into two parts :
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Duffy's Dreamcast Collection which includes 44 prototypes for the SEGA console.
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Duffys Collection Part 2 which includes 33 prototypes for other consoles.
The FAQ
What is the purpose of this site?
The purpose of this site is to archive my various projects related to the world of video games. My collection including rare pieces, even unique in the world, I believe that I had to make them accessible to everyone so that everyone can enjoy and analyze them. Such public sharing allows serene preservation and sustainable video game heritage; there will always be a trace of all of this somewhere in the future. And I am convinced that the video game belongs to everyone.
What can we find on this site?
The site gives pride of place to Sega and mainly at the Dreamcast . However, this is not a reason not to talk about other media like those of Nintendo , Microsoft or Sony . The important thing is that everything is preserved, from information to the material part, including digitization in the case of prototypes or documents.
Where do the items presented come from?
95% of what is presented on this site comes from my personal collection. Some people, especially other collectors, can also share their finds on " Sega-dreamcast-info-games-preservation ". Many thanks to them.
Want to help but don't know how?
If you have any elements (documents, prototypes, scans, testimonials, etc.) that you want to share with the community through the site, I will be happy to help you. Do not hesitate to get in touch with me.
You can also support me financially in this adventure of preservation, to help me carry out future restoration and acquisition projects or simply to pay the costs generated by the site itself, in particular the hosting prototypes and other archives. You can do it via my PAYPAL or my TIPEEE .
"In order to continue my archival and preservation work, I need help funding this website and archive storage services on MEGA, the acquisition of future pieces to share with you, as well as new projects. But the absolute priority goes to the site and to maintaining the existing storage "
My last major project to date was the digitization of the 35mm rushes of the Sega Megadrive "Sega c'est louder que toi" commercials. Their digitization cost 13,000 € and was only made possible thanks to the donation of a patron.
With your support, we will be able to move forward together on projects of equal importance. "
How can I help you preserve a particular game?
My friends and I put our knowledge at your disposal. We can help you in the dump of your games by lending you the necessary equipment, by guiding you in the process to follow or by coming directly to do it at your place. He is possible to send me your documents to scan or your prototypes to extract so that I do it myself, I will send them back to you once the work is done. The choice of the release will be up to you.
How is the extraction of the prototypes going?
Since the creation of the site, the process used to extract the data from a Dreamcast prototype has been carried out with the help of the BBA (Broadband Adaptater or high speed modem). This method allows a clean digitization of the games. Before, the dumps were done with the Dcsdrip11 tool (redump required).
How does the proposed data go online?
Releases are done on Sunday or Monday. Articles are published when they are ready. As some documents are nominative, it is impossible to publish them on Internet . You can consult them at my place. The content of the documents is used in some articles. Some prototypes have their own pages when the data differs from the game in the retail version. The dates and versions of the builds may be wrong, they are subject to change. I disregard the final versions (the data is similar to the final game that everyone knows). However, I consider them as a beta knowing that the disc is in the end despite everything a prototype. Other preservation sites do not include them in their database.
How to contact Sega Dreamcast Info?
I am easily reachable on the various social networks or by email. It is with pleasure that I will answer you.
I hope you find what you're looking for by browsing through Sega Dreamcast Info!